City Building

Available Buildings

Academy
Description:
Size: 2×1
Cost: ? BP

Alchemist
Description:
Size: 1×1
Cost: ? BP

Arena
Description:
Size: 4×4
Cost: ? BP

Barracks
Description:
Size: 1×1
Cost: ? BP

Black Market
Size: 1×1
Cost: ? BP

Brewery
A building for beermaking, winemaking, or similar use.
Size: 1×1
Cost: 6 BP
Loyalty +1, Stability +1

Brothel
A place to pay for companionship of any sort.
Size: 1×1
Cost: 4BP
Notes: Must be adjacent to 1 house.
Economy +1, Loyalty +1, Unrest +1

Caster’s Tower
The home and laboratory for a spellcaster.
Size: 1×1
Cost: 30 BP
Notes: 3 Minor items, 2 Medium items.
Economy +1, Loyalty +1

Castle
The home of the city’s leader or the heart of its defenses.
Size: 4×4
Cost: 54 BP
Notes: Halves cost of Noble Villa or Town Hall in same city. Limit one per city.
Economy +2, Loyalty +2, Stability +2, Defense Modifier +4, Unrest -4

Cathedral
The focal point of the city’s religion and spiritual leadership.
Size: 4×4
Cost: 58 BP
Notes: Halves cost of Temple or Academy in same city. Halves consumption increase penalty for promotion edicts. 3 Minor items. 2 Medium items. Limit one per city.
_Loyalty +4, Unrest -4.

City Wall
City walls do not occupy a city block – rather, purchasing a city wall fortifies one of a district’s four outer borders. A city wall cannot be built on a water border.
Cost: 8 BP
Defense Modifier +4, Unrest -2

Dump
A centralized place to dispose of refuse.
Size: 1×1
Cost: 4 BP
Loyalty +1, Stability +1

Exotic Craftsman
The workshop and home of an exotic craftsman, such as a creator of magic items, a tinker, a fireworks maker, or a glassblower.
Size: 1×1
Cost: 10 BP
Notes: 1 Minor item. Must be adjacent to 1 house.
Loyalty +1, Stability +1

Garrison
A large building to house armies, train guards, and recruit militia.
Size: 2×1
Cost: 28 BP
Notes: Halves cost of City Wall, Granary, and Jail in same city.
Loyalty +2, Stability +2, Unrest -2

Granary
A place to store grain and food.
Size: 1×1
Cost: 12 BP
Loyalty +1, Stability +1

Graveyard
A plot of land to honor and bury the dead.
Size: 1×1
Cost: 4 BP
Economy +1, Loyalty +1

Guildhall
A large building that serves as a headquarters for a guild or similar organization.
Size: 2×1
Cost: 34 BP
City base value: +1,000gp
Notes: Must be adjacent to one house. Halves cost of Pier, Stable, and Tradesman in same city.
Economy +2, Loyalty +2

Herbalist
The workshop and home of a gardener, healer, poisoner, or creator of potions.
Size: 1×1
Cost: 10 BP
Notes: 1 Minor item. Must be adjacent to 1 house.
Loyalty +1, Stability +1

House
A number of mid-sized houses for citizens. Houses serve as prerequisites for many other buildings. The first house you build during any Improvement Phase does not count against the total number of buildings you can build during the phase.
Size: 1×1
Cost: 3 BP
Unrest -1

Inn
A place for visitors to spend the night.
Size: 1×1
Cost: 10 BP
City base value: +500 gp
Notes: Must be adjacent to 1 house.
Economy +1, Loyalty +1

Jail
A fortified structure for housing criminals.
Size: 1×1
Cost: 14 BP
Loyalty +2, Stability +2, Unrest -2

Library
A large building containing books, often presided over by a sage or other scholar.
Size: 1×1
Cost: 6 BP
Economy +1, Loyalty +1

Luxury Store
A shop that specializes in expensive wares and luxuries.
Size: 1×1
Cost: 28 BP
City base value: +2,000 gp
Notes: Must be adjacent to 1 house. 2 Minor items.
Economy +1

Magic Shop
A shop that specializes in magic items and spells.
Size: 1×1
Cost: 68 BP
City base value: +2,000 gp
Notes: Must be adjacent to 2 houses. 4 Minor items. 2 Medium items. 1 Major items.
Economy +1

Mansion
A single huge manor housing a rich family and its servants.
Size: 1×1
Cost: 10 BP
Stability +1

Market
An open area for mercantile pursuits, traveling merchants, and bargain hunters.
Size: 2×1
Cost: 48 BP
City base value: +2,000 gp
Notes: Must be adjacent to 2 houses. Halves cost of Black Market, Inn, and Shop in same city. 2 Minor items.
Economy +2, Stability +2

Mill
A building used to cut lumber or grind grain.
Size: 1×1
Cost: 6 BP
Notes: Must be next to water border.
Economy +1, Stability +1

Monument
A monument can be a statue of a city founder, a bell tower, a large tomb, or a public display of art.
Size: 1×1
Cost: 6 BP
Loyalty +3, Unrest -1

Noble Villa
A sprawling manor with luxurious grounds that houses a noble.
Size: 2×1
Cost: 24 BP
Notes: Halves cost of Exotic Craftsman, Luxury Store, and Mansion in same city.
Economy +1, Loyalty +1, Stability +1

Park
A plot of land set aside for its natural beauty.
Size: 1×1
Cost: 4 BP
Loyalty +1, Unrest -1

Piers
Warehouses and workshops for docking ships and handling cargo and passengers.
Size: 1×1
Cost: 16 BP
City base value: +1,000 gp
Notes: Must be adjacent to a water border.
Economy +1, Stability +1

Shop
A general store.
Size: 1×1
Cost: 8 BP
City base value: +500 gp
Notes: Must be adjacent to 1 house.
Economy +1

Shrine
A small shrine or similar holy site.
Size: 1×1
Cost: 8 BP
Notes: 1 Minor item.
Loyalty +1, Unrest -1

Smith
An armor smith, blacksmith, or weapon smith.
Size: 1×1
Cost: 6 BP
Economy +1, Stability +1

Stable
A structure for housing or selling horses or other mounts.
Size: 1×1
Cost: 10 BP
City base value: +500 gp
Notes: Must be adjacent to 1 house.
Economy +1, Loyalty +1

Tannery
A structure that prepares hides and leather.
Size: 1×1
Cost: 6 BP
Notes: Cannot be adjacent to a house.
Economy +1, Stability +1

Tavern
An eatery or drinking establishment.
Size: 1×1
Cost: 12 BP
City base value: +500 gp
Notes: Must be adjacent to 1 house.
Economy +1, Loyalty +1

Temple
A large place of worship dedicated to a deity.
Size: 2×1
Cost: 32 BP
Notes: Halves cost of Graveyard, Monument, and Shrine in same city. 2 Minor items.
Loyalty +2, Stability +2, Unrest -2

Tenement
A staggering number of low-rent, cheap housing units. Tenements count as houses for the purpose of fulfilling building requirements, but building too many tenements can increase a kingdom’s Unrest quickly. You can build a house over an existing tenement for 2 BP.
Size: 1×1
Cost: 1 BP
Unrest +2

Theater
A venue for providing entertainment such as plays, operas, concerts, and the like.
Size: 2×1
Cost: 24 BP
Notes: Halves cost of Brothel, Park, and Tavern in same city.
Economy +2, Stability +2

Town Hall
A public venue for town meetings and repository for town records.
Size: 2×1
Cost: 22 BP
Notes: Halves cost of Barracks, Dump, and Watchtower in same city.
Economy +1, Loyalty +1, Stability +1

Tradesman
A shopfront for a tradesman, such as a baker, butcher, candle maker, cooper, or rope maker.
Size: 1×1
Cost: 10 BP
City base value: +500 gp
Notes: Must be adjacent to 1 house.
Economy +1, Stability +1

Watchtower
A tall structure that serves as a guard post and landmark.
Size: 1×1
Cost: 6 BP
Defense Modifier +2, Stability +1, Unrest -1

Waterfront
A port for arrival and departure when traveling by water, facilities for building ships, and a center of commerce.
Size: 4×4
Cost: 90 BP
City base value: +4,000 gp
Notes: 3 Minor items, 2 Medium items, 1 Major items. Halves cost of Guildhall and Market in same city. Halves Loyalty penalty for tax edicts. Limit one per city.
Economy +4

City Building

The Silverstorm DragonMind83